Thursday, December 29, 2016

Eyeball 3D model with procedural iris

i followed this tutorial for the sculpting part of this project.  https://www.youtube.com/watch?v=Qj5uK6RSdUo

The white part of the eye and veins were painted in zbrush, all other parts of the textures were created in substance designer.



RenderMan Render of finished eyeballs


Zbrush high poly and vertex color paint



substance viewport render


Substance graph snapshot.  Allows for allot of customization of the iris


Renderman Render of some color variations.  
renderman materials use black and white displacement maps instead of normal maps, set the model to smooth for it to render better,